;Config
;---------------------------------------------------------------------------
[Statedef 5900];RXe[gBEhn܂蒼O
type = U

[State 0, 1]
type = Offset
triggerall = var(49) = 10000  
trigger1 = 1
y = 10

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
;---------------------------------------------------------------------------
;͂Ȃł
;---------------------------------------------------------------------------

;JnX^hݒi0zCgXlCN@1C-MOON@2ChECEwuj
[State 5900]
Type = VarSet
Trigger1 = var(50) = 0
var(3) = 0
;@@@ ςB͔p

;MUGENoOgpݒi0sgp@1gp)
[State 5900];      ftHgł1@I.K.M.E.NłȂ0
Type = VarSet
Trigger1 = 1
var(4) = 1

;^oFPSݒi060@130)
[State 5900];      ftHgł0@30FPS̓i1bɉ摜30jBȂ1
Type = VarSet
Trigger1 = 1
var(12) = 0

;0011-AI/AI̐ii0i_܂@1i܂)
[State 5900];@@@AI𗘗pꍇ͂̋Lq4s
Type = VarSet
Trigger1 = 1
var(58) = 0

;0011-AI/MIHAIxi0x@1قڑx@2AIȂ|邩x@3撣L̑œ|邩x)
[State 5900];      ftHgł0
Type = VarSet;@@ AI𗘗pꍇ͂̋Lq4s
Trigger1 = 1
var(57) = 0

;---------------------------------------------------------------------------
;牺͂Ȃł
;---------------------------------------------------------------------------

[State 5900];var(50) = 0@ف@EhP
Type = VarSet
Trigger1 = var(50) != 0
var(3) = var(50)-1

[State 5900];var(50) = 0@ف@EhP
Type = VarSet
Trigger1 = var(50) = 0
var(51) = var(3)

[State 5900]
Type = VarSet
Trigger1 = var(50) = 0
Trigger1 = var(3) >= 3
var(3) = 2

[State 5900]]
Type = VarSet
Trigger1 = var(50) = 0
Trigger1 = var(3) <= -1
var(3) = 0

[State 5900]]
Type = VarSet
Trigger1 = var(4) >= 2
var(4) = 1

[State 5900]]
Type = VarSet
Trigger1 = var(4) <= -1
var(4) = 0

[State 5900]]
Type = VarSet
Trigger1 = var(12) >= 2
var(12) = 1

[State 5900]]
Type = VarSet
Trigger1 = var(12) <= -1
var(12) = 0

[State 5900, 3] ;Intro for round 1 
type = ChangeState 
value = 190 
trigger1 = RoundNo = 1 
trigger2 = RoundsExisted = 0 
trigger2 = TeamMode = Turns 
trigger2 = RoundNo > 0 
